Courses
Course offerings vary from year to year. Check Generate a Timetable for available course offerings.
Note: Only required courses are offered every year, and other courses are typically offered on a two-year rotation. Students may register in any MEDI or DIGI course with permission of the Department.
DIGI 266 (3) Introduction to Game Engines
An introduction to industry-standard videogame engines and development. Through rapid prototype development and playtesting, students will learn about game elements, mechanics, and audiovisuals. Students will interpret simple code and learn to use common logic structures. (1.5:0:1.5)
Prerequisite: DIGI 110.
DIGI 350 (3) Interactive Imagery
An exploration of the advanced aspects of images in contemporary interactive digital contexts balancing theory and practice. Students will explore the processes of acquisition, manipulation and output using industry standard imaging software. Digital imagery created may be used to support projects completed in other courses. (2:1:1)
Prerequisite: Min. "C" in DIGI 110 and third-year standing.
DIGI 460 (3) Advanced Interactive Motion Media
A continuation of DIGI 260, this course focuses on the scripting capabilities of contemporary interactive motion media (i.e. Macromedia Flash). Students will develop and demonstrate professional scripting practices through projects of their own choosing. (2:1:0)
Prerequisite: Min. "C" in DIGI 260 and third-year standing.